Showing posts with label science. Show all posts
Showing posts with label science. Show all posts
Friday, July 13, 2018
Psychedelic Spirituality Second Edition: Now Available!
This work was one of my favorites to write- deviating partly from the academic and geared more towards my own anecdotes of psychedelic usage, I crafted this book not so much as an educational guide as a compilation of shorter sections which deviate in purpose and look to the historical, the spiritual, and sometimes the legal.
It is substantially similar to the first edition save for a slightly different format, some cleaning up of a few typos, and the removal or addition of a few portions which relate to the relatively significant political and legal differences between the year 2015 (when the first edition was released) and the present as 2018 matures and prepares to give way to the final year of this decade.
If you're interested in my own shamanic experiences, or a broad overview of the drug war, medicine, historical psychedelic usage, and more, you'll enjoy this work, I believe.
198 pages.
Wednesday, March 27, 2013
Biogenesis Game
Very cool
A very cool page I found while browsing- a sort of combination between a simulation game and artificial aquarium- it's quite a tiny download, highly simplistic, and yet quite addictive.
The game revolves around the concept of mutation and evolution, but also around nutrient cycles and limiting energy sources- allowing the player to mutate organisms, or let them replicate naturally, observing them as they evolve into (sometimes quite odd) forms.
Essentially a mathematical representation of single cell evolution, it allows you to alter CO2 levels, and add segments to the organisms, rotate them, increase or decrease length, and there are several types of color each with their own effect- a standardized 5% mutation rate ensures that some species disappear while others thrive.
The game revolves around the concept of mutation and evolution, but also around nutrient cycles and limiting energy sources- allowing the player to mutate organisms, or let them replicate naturally, observing them as they evolve into (sometimes quite odd) forms.
Essentially a mathematical representation of single cell evolution, it allows you to alter CO2 levels, and add segments to the organisms, rotate them, increase or decrease length, and there are several types of color each with their own effect- a standardized 5% mutation rate ensures that some species disappear while others thrive.
Most hilarious feature: Pump up the carbon dioxide levels and watch the population explode.
The kind of program that uses a tiny enough amount of processing power to leave it on while you go to work, returning only to see mutants have exhausted your population and become hegemonic.
Predators mainly have a cyan section and are tipped in red or white, photosynthetic organisms are mainly green and usually with a blue armor around them- sometimes quite complicated mutants arise, and some can infect other cells. Dead, decomposing cells in brown.
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